![]() ![]() As you know, we also have a different progression system. Doing a cooperative game, an online game, from the ground up is a big step for us, even though it’s just for two players. We’ve been doing heavily story-driven single-player games for almost 20 years. For this game, there are so many things we did that are different from our other titles. ![]() You always take risks, because we always try to set the bar pretty high. GamesBeat: What are some of the risks you took on this game? ![]() It’s also exciting to see how people react. Especially this time around, because we’ve done so many new things in this game. Jerk Gustafsson: As always, it’s a bit scary as well. GamesBeat: It must feel good to have the game going gold on schedule. ![]()
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